Last updated - 2017.03.30

Rules and Regulations

Welcome

Welcome to the 2017 Australia & New Zealand Splatoon Cup (2017 AUNZ Splatoon Cup), presented by the Australian Esports League and sponsored by Nintendo Australia. The 2017 AUNZ Splatoon Cup consists of two stages: Online qualifiers and a live Grand Final to be held in a top-secret location in Melbourne, Australia. The top two teams (8 players total) from the online qualifiers will receive flights, accommodation and transfers to the final where they will battle it out to be crowned as region champions and be awarded the inaugural Trophy. Each winner will also receive the newly released Nintendo Switch to take their skill to the next level and be invited to attend E3 in Los Angeles in June 2017.
The following rules and regulations (“Rules”) apply to 2017 AUNZ Splatoon Cup (“Tournament”) conducted and run by the Australian eSports League (“Organiser”) and sponsored by Nintendo Australia (“Sponsor”).

 

1. Player Eligibility

1.1 Player Age

Players wishing to compete in the 2017 AUNZ Splatoon Cup must be 17 years of age or older at the time of signing up to the cup.

1.2 Player Location

Players are required to reside in Australia or New Zealand as a permanent resident to be eligible to compete.

1.3 New Zealand Players / Teams

Players from New Zealand must have a valid passport at the time of signing up to the cup. The passport also requires at least 6 months of validity from April onwards (Nov Expiry).

1.4 One Player, one team

A player may not play on more than one team during the cup, if a player is found to be playing on multiple teams, they will be disqualified and is subject to being banned from future cups.

1.5 Player Travel

Winning players will need to have permission / be available to fly to Melbourne, Australia to compete in the grand final.
Winning players who wish to be eligible to attend E3 in Los Angeles in June 2017, must have a valid passport with at least 6 months’ validity from June 2017 onwards. Winning players will also need to obtain a visa to enter the United States of America.

 

2. Team Eligibility and Roster Requirements

2.1 Team / Player Names

Teams and players wishing to compete in the 2017 AUNZ Splatoon Cup must use an appropriate name that must not contain any vulgarities or offensive material as deemed by the Australian eSports League.

2.2 Player Tags and Player Names

It is recommended that all players have a team tag placed at the beginning of their name to identify which team a player plays for. Players must use the Nintendo Network ID name that was registered when competing and must not have the same name as another member on the team.

2.3 Roster Requirements

A team must consist of 4 players from either Australia, New Zealand or both to be eligible to play.

2.4 Substitutes

Due to the short nature of the competition substitute players will not be required, and at no point are permitted during the tournament unless with prior approval from Australian eSports League, administrators or staff.

 

3. Prizes

3.1 Online Qualifiers

The top two teams (8 players total) from the online qualifier will be awarded a trip to Melbourne, Australia which includes flights, accommodation and transfers.

3.2 Grand Finals

The winning team (4 Players) from the grand final will receive commemorative Trophies, and each player will receive a Nintendo Switch. The winning team (4 Players) will also be invited to attend E3 in Los Angeles, which will include flights, accommodation and an entry pass to E3 in Los Angeles in June 2017.

 

4. Player Conduct

4.1 Cheating and Exploits

Each team / player agrees to not use any hacks, glitches, map exploits, ghosting or any modification that could provide an unfair advantage over the other team and the result. Cheating is strictly forbidden and may lead to immediate disqualification.

4.2 Professional Manner

Participants shall act in a professional manner at all times and shall refrain from acting in a vulgar, abusive, or offensive manner or engaging in any illegal/illicit activity.

4.3 Australian eSports Association

Participants shall maintain a sportsmanlike behavior and adhere to the code of conduct, principles and regulations of the Australian eSports Association: www.aesa.org.au

 

5. Tournament Format

5.1 Stages

5.1.1 Online Heat 1

Played in a Round Robin format, each match is played in best of 5’s.

Registered teams are seeded into one of four balanced groups.

Heat 1 will begin 11:00AM AEDT 1st of April 2017 with the 2nd of April 2017 reserved for overflow match scheduling as required. It is anticipated that each round will take 1 hour to complete, teams must check notices and updates for how many rounds they are required to play.

5.1.2 Online Heat 2

Played in a Double Elimination format, each match is played in best of 7’s.

The top two teams from each group progress forward to the Double Elimination bracket.

Heat 2 will begin 11:00AM AEST 8th of April 2017 with the 9th of April 2017 reserved for overflow match scheduling as required. It is anticipated that each round will take 1 hour to complete, teams must check notices and updates for how many rounds they are required to play.

5.1.3 LAN Grand Finals

The top two teams from the Online Qualifier will fly to Melbourne, Australia to play the Grand Final in a best of 9.

5.2 Match Format – Tennis Rules

Matches will follow Tennis in terms of Game, Set and Match to identify the breakdown of the cup structure and how matches are defined.

5.2.1 Game

A game is defined as one map/mode of an in-game battle. The winner of a game is determined in-game.

5.2.2 Set

A set is defined as a smaller sub-grouping of games. Best of 5, best of 7 and best of 9 series is considered a set.

5.2.3 Match

A match is defined as one head to head matchup. A match may include any number of sets, and games.

5.3 Scoring

Teams will be awarded one point for winning a Match.

The number of Games won and lost in each set will also be recorded.

5.3.1 Tie-breaker

In the event of a tie-breaker during Online Heat 1 and Online Heat 2, in addition to the number of points scored, the winner will be determined by the number of Games won.

 

6. Maps and Modes

6.1 Selected maps and modes will be released in the morning, on game day, before gameplay commences. It is the responsibility of both teams to make sure the correct Map and Mode is selected for gameplay.

6.1.1 Map Pool

  • Urchin Underpass
  • Walleye Warehouse
  • Saltspray Rig
  • Arowana Mall
  • Blackbelly Skatepark
  • Port Mackerel
  • Kelp Dome
  • Bluefin Depot
  • Moray Towers
  • Flounder Heights
  • Hammerhead Bridge
  • Museum d’Alfonsino
  • Mahi-Mahi Resort
  • Piranha Pit
  • Ancho-V Games
  • Camp Triggerfish

6.1.2 Modes

  • Rainmaker (rm)
  • Tower Control (tc)
  • Splat Zones (sz)

 

7. Rules & Administration

7.1 No Show

If a team does not meet the minimum required number of 4 players within 10 minutes after the scheduled match time, this match is considered forfeited. Notify the admin if you require a time extension, or of the forfeit result to be recorded.

7.2 Replays

Each team is allowed two replays if a player disconnects due to connection problems.

The replay must be notified to the admin as soon as possible and must meet the following criteria:

  • This disconnect happened during the first 30 seconds of the game.
  • The remaining players stopped playing immediately and took screenshots / photos of the players / timer.
  • During the replay, players must use the same weapons and gear. No changes will be permitted.

*NOTE* Only 1 replay may be used per set (be it a bo5, bo7, bo9)

7.3 Match Reporting

Appointed Captains for each team will be required to report each game’s result. This will include a written score/win between team A and team B and photographic proof (be it a screenshot or other photographic proof). Results must be reported within 5 minutes of the match finishing. If the other team fails to report a result after 5 minutes the (game, set, match) result will be awarded to the opposing team.

All team Captains must be online on discord to report the scores of their matches in the #results channel found here: https://discord.gg/sCyWDPf

The official format for reporting your score is:

Team 1 name SCORE Team 2 name 
An example of this format for a best of 5 (bo5):
DOG 3 – 2 CAT
In this example Team DOG beat Team Cat 3 games to 2.

7.4 VOIP Program (Discord)

All players / teams will be required to use the official discord channel (Splatoon AUNZ) for tournament communication with both admins and also for team communication when matches are played. Players will join channels assigned to you for your match. Discord may be used / open on any device as you see fit.

7.5 Ethernet to USB Adapter

It is advised that all players use a Ethernet Adapter to improve stability (particular the host). If you do not own one, please sit as close to your wireless router as possible to ensure a solid connection (avoid dropouts).

7.6 Hosting

Each team will have a chance to host, each player from each team is required to do a Speedtest on the day to help mitigate host lag. A Speedtest link will need to be provided to the admin from each player. The admin will review all Speedtest results and assign a host for each team for the day. Please be mindful not to share your Speedtest result with anyone outside of the cup admins.

A simulated coinflip will take place to decide which team hosts first.

7.6.1 Lobby

Teams will take turns hosting the lobby based on the coin flip unless otherwise specified by an admin. The host will need to provide their NNID or Friend Code to the opposing team (so they can join the lobby) at least 5 minutes before scheduled start time. However, players must be online and ready to play at least 10 minutes prior to match start time.

From match start time, hosts will be required to wait 10 minutes for players to join the lobby. Hosts may not start the match till all 8 players have joined (4 from each team) or until 10 minutes have passed from match start time.

 

Disclaimer

The Australian Esports League reserves the right to change, amend or adapt rules at any point in time. Final judgement will reside with the Tournament Administrators and rulings are final.

 

Contacting us

The Australian eSports League welcomes your comments regarding the Rules and Regulations. If you have any questions about the Rules and Regulations and would like further information, please contact us by email.

Subject:                Rules and Regulations

Attention:               The Australian eSports League

E-mail:                   info@ael.org.au

 

 

Good luck to all competitors and have fun!